gs1

gs1

gs1 is an academic conference showcasing the scholarly work of NYU Game Center MFAs.

Fractals are the governing theme of this year’s research. A fractal is a shape which contains a pattern no matter the scale it is observed. The patterns aren’t always the same, but wherever you look there’s something to see. Fractals help us make sense of an otherwise chaotic universe.

Each featured research project imagines its game-related subject as a cell in a larger pattern and containing many inner patterns. For gs1, games exist within systems and are composed of them. It’s games all the way down.

Archive: 2025

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Multiplayer Games

David Li

Faris Kazim

Matthew Lamm

Rena Chen

Riley Lyman

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Genre

Amber Xia

Hansong Li

Jon Topielski

Kai DeJesus

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Aesthetics

Claire Lincoln

George Eltzroth

LJ Wei

Prince Wang

Zhili Chen

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Lunch

6th floor Room 616
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1:00 PM- 6th floor Room 616

Industry

Abhishek Chatterjee

Destin Piagentini

Madeline Khare

Peyton Schwiebert

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1:00 PM - 12th floor Seminar Hall

Systems

Alexander Machalicky

Ashley Newell

Jiayu Ruan

Xingyu Qin

6th floor Room 616
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2:30 PM - 6th floor Room 616

Makers and Breakers

Finlay Logan

Selah Wright

Shreesha Yelameli

Stephen Rubino

Whit Walton

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2:30 PM - 12th floor Seminar Hall

Couch, 9:16, Shoes, Acrylic Charm

Ahmed Shuwehdi

Jingwen Shi

Marco Carenza

Nic Kim

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Break

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4:15 PM - 12th floor Seminar Hall

Identity

Despoina/DLC

Esteban Romero

Lucas Chan

Mars So

about + contact

Questions can be directed to karina.popp@nyu.edu

Poster designs by Nic Kim and Jiayu Ruan

Organized by Karina Popp with assistance from Steele Citrone and Rio Flores

Short for ‘Game Studies I’, a required course for Game Center MFA students, gs1 features students’ semester-long analytical research projects. In keeping with the hands-on nature of the overall graduate program, the intention of this conference is to do game studies by sharing in-progress work. Join us for a day of presentations, roundtables, and workshops exploring games, play, and design.